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Old Dec 30, 2005, 07:10 PM // 19:10   #1
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Guild: The Shattered Hand
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Default Please rate my Damage dealer R/Mo :)

Skills:
Judges Insight
Melandrus arrows
Penetrating attack
Dual Shot
Favorable Winds
Whirlign Defence
Troll Unguent

Attribs:
14 WS
14 Marksmanship
7 smiting
7 expertise

First start off by using Judges Insight on you and then Melandrus arrows. Look around for a target with a Enchantment on him, and use penetrating attack (works best on monks) I get about ~140 damage per penetrating attack.

I have never,*EVER* seen anyone using this skillbar so full credit goes to me.

Attached pic: 84 damage on warrior ;p,139 on ele.
Attached Images
File Type: jpg gw276.JPG (172.1 KB, 318 views)
File Type: jpg gw273.JPG (131.1 KB, 254 views)

Last edited by Sir Krohan; Dec 30, 2005 at 07:58 PM // 19:58..
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Old Dec 30, 2005, 08:01 PM // 20:01   #2
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Let's see 7 Expertise is enough to get those 10pt Skills down to 7 (except of course, Judges Insight) and 7 in Smiting is enough to get JI on constantly.

There is a bit of confusion as to exactly how JI affects your damage, but my guess is that you are really just looking for the armor penetration to stack. Remember that it won't end up being 40%, something more like 34% (too lazy to do the math right now...). FW adds a nice 6 damage to each attack, and makes them harder to dodge, always a good thing.

Beyond that, I'm going to have to ask what it's for? If you are talking PvE, Holy damage is best against Undead, and I would personally recommend the added Fire damage of Ignite Arrows for them.

If PvP, then why WD and TU? You should not be a primary target unless you are laying traps or something, so you shouldn't need WD. And any time you spend healing yourself is time you are not doing damage. That's really what you want, right?

And just personally, I think there are better preps and better elites than Melandru's Arrows. For your secondary Smiting, you could grab Shield of Judgement as an improved Whirling Defense (can be cast on an ally, recharges faster and does more damage+kd) and Ignite Arrows as your prep?
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Old Dec 30, 2005, 08:19 PM // 20:19   #3
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Quote:
Originally Posted by Glasswalker
Let's see 7 Expertise is enough to get those 10pt Skills down to 7 (except of course, Judges Insight) and 7 in Smiting is enough to get JI on constantly.

There is a bit of confusion as to exactly how JI affects your damage, but my guess is that you are really just looking for the armor penetration to stack. Remember that it won't end up being 40%, something more like 34% (too lazy to do the math right now...). FW adds a nice 6 damage to each attack, and makes them harder to dodge, always a good thing.

Beyond that, I'm going to have to ask what it's for? If you are talking PvE, Holy damage is best against Undead, and I would personally recommend the added Fire damage of Ignite Arrows for them.

If PvP, then why WD and TU? You should not be a primary target unless you are laying traps or something, so you shouldn't need WD. And any time you spend healing yourself is time you are not doing damage. That's really what you want, right?

And just personally, I think there are better preps and better elites than Melandru's Arrows. For your secondary Smiting, you could grab Shield of Judgement as an improved Whirling Defense (can be cast on an ally, recharges faster and does more damage+kd) and Ignite Arrows as your prep?
First of all Im looking to get the highest damage possible in 1 hit without orders and shit.
Second, hitting 140's every 3 or so seconds is pretty nice.
Shield of judgement only works if they attack you.Melandrus arrows is a nice +27 damage on foes with enchantments AND causes bleeding - best preparation for me.
BTW look at the pics - the pics talk for themselves.
Thanks for replying
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Old Dec 30, 2005, 10:31 PM // 22:31   #4
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Ah, well the pictures do help a bit because they show PvP. Most damage with a single arrow eh?

How about FW, Ignite Arrows, Winnowing, and Savage Shot? +25, +6, +4, +15 AoE on normal damage. That's 50 extra damage on a single shot. Next shot is Penetrating shot? +40 and armor pen. Hunter's shot? +38 and bleed. Dual Shot? +40 and 150% normal damage.

The point above was not to compare Melandru's Arrows to Shield of Judgement, but to compare Shield of Judgement to Whirling Defense (which only works if they attack you) and Melandru's Arrows against Ignite Arrows. Without Orders sure. We're smiting instead of cursing. I get it. Melandru's arrows do little against someone without an enchantment, and Desecrating Enchantments does far better with.

I thought you were looking for a rating on this build (as the title suggests) instead of congratulations for making 140. Sorry, congratulations. Very good in fact. At 14 Marksmanship, you shouldn't expect this more than every 5-6 seconds or so. It's too bad it's so conditional. Actually with Judges Insight, I'd be aiming for Necros who may be wearing Necrotic or Blasphemer's armor. They take extra damage from holy. You might get 190 in a single shot.
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Old Dec 30, 2005, 11:47 PM // 23:47   #5
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Quote:
Melandru's arrows do little against someone without an enchantment, and Desecrating Enchantments does far better with.
Im not a necro, Im a ranger

Quote:
How about FW, Ignite Arrows, Winnowing, and Savage Shot? +25, +6, +4, +15 AoE on normal damage. That's 50 extra damage on a single shot. Next shot is Penetrating shot
Yeah but that's 2 spirits which can be killed pretty easily. And savage shot you need to interrupt a spell.

And yes Im looking for a rating and ways to improve it.And I do appreciate your interest
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Old Dec 31, 2005, 02:39 AM // 02:39   #6
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Quote:
Originally Posted by Sir Krohan
I have never,*EVER* seen anyone using this skillbar so full credit goes to me.
Erm.. Ive tried this in random arena, lots of times, before you posted, which I basicly got off a korean dude. This has been around for a while, you just probably didnt know.
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Old Jan 11, 2006, 05:22 AM // 05:22   #7
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I tried using this tonight, the only thing that I see wrong with it is that after casting all your stuff then a few pentrating and dual, your energy goes to 0. and with JI and MA needing to be recasted continually (esspecially JI), it seems that the dmg dealing only lasts a few seconds.
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Old Jan 11, 2006, 06:23 AM // 06:23   #8
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Quote:
Originally Posted by Alanus
I tried using this tonight, the only thing that I see wrong with it is that after casting all your stuff then a few pentrating and dual, your energy goes to 0. and with JI and MA needing to be recasted continually (esspecially JI), it seems that the dmg dealing only lasts a few seconds.
Think zealous short bow
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Old Jan 11, 2006, 07:53 AM // 07:53   #9
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Congrats on your damage. I'd never use Melandru's arrow unless I'm extremely bored though. bleeding doesn't stack so your 2nd arrow on a nonenchanted target is prep-less. If he is enchanted you do what, 27+?. If I use conjure flame/kindle I get 27 always unconditionally. Granted, I don't have armor penetration. But I don't have physical so warriors don't have their + armor. And 20% on 70 is 14. to take 14 armors off you have to spend 10 energy, 2 seconds cast time - and You don't have IAS or quickshot so you won't shoot many arrow in the enchanted time.
It's not bad at all. I just don't like the tone of your writing. I agree w/ glasswalker as you should've named your thread congratulations to me.
If you're sincere, then I'm really sorry.

eDIT: Unless Melandru's give 27 for EACH enchantment. Then I'd definitely use it.

Last edited by dry; Jan 11, 2006 at 06:18 PM // 18:18..
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Old Jan 12, 2006, 08:07 PM // 20:07   #10
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Try using a Hornbow/ Ivory bow/ Shadow bow for an extra 10% armor penetration ^_^
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Old Jan 12, 2006, 09:12 PM // 21:12   #11
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i use melandru's arrows when i play ranger in pvp. i like the idea of picking on others for using enchantments. many many players use enchantments. so an extra 20 to 27 damage + bleeding is nice.

no bleeding doesn't stack. the degen won't get any higher. but the target with an enchantment will be bleeding the whole round.

breeze is an enchantment. so is healing seed. many players have enchantments on them without ever asking. make them pay for it.

i run

M arrows
dual shot
penetrating blow
distracting shot
whirling D
unguent

and switch around the other slots.

expertise 14
marksmanship 12
wilderness survival 10
rest in beast mastery.

i dont run out of energy with expertise so high and can spam dual, penetrating, distracting. savage shot would be tough in there too. I wouldn't consider bringing judges insight because i wouldn't ever spread my attributes that thin.
but it seems to work for you.....'I have never,*EVER* seen anyone using this skillbar so full credit goes to me'

this is not my build and i do not take any credit for it. but i do enjoy playing it. its a true pleasure to consistantly spam your attacks at a wammo with mending. let that phucker bleed for a change.
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Old Jan 13, 2006, 12:41 AM // 00:41   #12
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No one said you couldn't have someone else layer JI on you...even if you are wielding a Short Bow with a Zealous Bow String, you have no IAS to boost your energy recovery, so your downtime is evident...make a Team Arena team with a Smiter and have him lace JI (the Smiter should not have much problems at all in keeping you enchanted with JI) on you while you're running MA and bring up Beast Mastery to fit in Tiger's Fury...pump up your Expertise as well so that you can consistently use all your attacking skills on a more frequent basis and drop Troll U for Savage Shot (thus giving you three attacking skills). Just my opinion.

Last edited by mr_boo; Jan 13, 2006 at 12:48 AM // 00:48..
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Old Jan 13, 2006, 09:27 PM // 21:27   #13
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I use Barrage with JI in FoW to utterly slaughter the undead with double damage. I can hit up to 6 enemies for about 200 damage a pop each. I also use Tiger's Fury with that build to increase damage to single targets. This is interesting though - I gotta see how it would work out in PvP with a few adjustments.
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